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-
- CREATING A TUTORIAL
- -------------------
-
- This is a step-by-step guide which explains how to use TutorialWriter to
- write tutorials. It covers most of TutorialWriter's features and uses a
- limited number of Commands to demonstrate them. The Commands which are used
- are only briefly explained. For a fuller explanation, refer to the Commands
- Tutorial listed at the Instructions Menu.
-
- Meanwhile, print out a copy of the Quick Reference which summarises the
- Commands. Take a few moments to look through the Commands and then refer to
- to the Quick Reference as the Commands are introduced here.
-
- Work slowly through this Guide. There may seem to be lots of things to
- remember, but these become almost second nature with a little practice.
-
- Follow the steps outlined below and when you've finished you will have created
- a professional quality tutorial with Help, HyperText, Voice, Textscreens, a
- Menu, a Quiz, a Test and much more.
-
- Let's get started!
-
-
-
- The Story Board
- ---------------
-
- Here's the scenario. Your company (MY COMPANY) has decided to move to
- Computer Based Training because it is cheaper and more effective. The
- plan is to supply the various company experts with copies of TutorialWriter
- and have them create tutorials in their respective expertise areas, which
- will then be put on the Network for all employees to use.
-
- You are the company's expert on Instructional Technology and your tutorial
- will teach the various experts how to write effective tutorials. You have
- decided that it will cover three aspects of Instructional Technology -
- Determining the Course Content, Instructional Design and Display Standards.
-
-
- The Tutorial Format.
- -------------------
-
- The tutorial will be a Multiple Chapter tutorial. It will start with a Menu
- Chapter, which will show the Company Logo and present a Menu. The Menu
- will give access to four Subchapters. Chapter 1 will be an Introduction.
- Chapter 2 will deal with Determining the Course Content. Chapter 3 will be
- the Instructional Design chapter and Chapter 4 will explain Display
- Standards.
-
- Now let's create your tutorial.
-
- Type TWRITER and select Quit on the first screen of the Demo to enter the
- Integrated Development Environment.
-
- Naming the Project
- ------------------
-
- The first thing to do is to choose an overall PROJECT name for the tutorial.
- TWRITER automatically assigns different extensions to different file types,
- so the same name can be used for the Configuration, Help, Hypertext and
- Textscreen files. Since there will be more than one Chapter file, we will
- append a number to the project name to indicate the Chapters. The Project name
- for this tutorial will be MYTUT so the file for the Menu Chapter will be
- MYTUT0 and the files for the Sub-Chapters will be MYTUT1, MYTUT2, etc.
-
-
- Configuring the Tutorial
- ------------------------
-
- You are using TWRITER, the Development Module. But when the tutorial is
- completed and distributed, it will be displayed by TWTEACH. So the first step
- is to produce a Configuration file to tell TWTEACH which colors to use and
- what file to read first.
-
- Select Configure Tutorial at the Main Menu. You will be asked for a file
- name. Type MYTUT
-
- TWRITER will automatically create a file called MYTUT.CNF.
-
- The Configuration Entry Screen will now be on screen. The first two fields
- set the Default Normal Colors for the tutorial and the next two set the
- Default Highlight Colors. With the cursor on any one of these fields, press
- F1 to see the color codes. Set the Default Normal Text Color to Yellow by
- entering 14 in the first field. Set the Default Normal Background to Blue
- by entering 1 in the second field.
-
- Now set the Default Highlight Colors to White on Blue by entering 15 and 1
- in the next two fields.
-
- For the Name of the Starting File enter MYTUT0. This is the name of the Menu
- Chapter. Now TWTEACH will look for a file called MYTUT0.CHP as the first file
- to read.
-
- For the HELP, HYPERTEXT and SCREEN files, enter MYTUT. When these files are
- created ( a little bit later ) they will be called MYTUT.HLP, MYTUT.HYP AND
- MYTUT.SCR.
-
- Now press F10 or Mouse Right Button and the information will be saved to the
- file MYTUT.CNF.
-
-
- Creating the Menu Chapter
- -------------------------
-
- Now it's time to create the Menu Chapter. Choose Create/Edit Chapter at
- the Main Menu. You will be asked for a file name. Type MYTUT0, which is the
- file you specified in the Configuration file as the first one to read.
- The Editor will automatically append the extension .CHP. You will be asked
- to confirm that this is a new file. Type Y and you will be in the Editor.
-
- Press the F1 key. This brings up the Editor Help System which explains all
- Editing and TutorialWriter Commands. Consult it if you need to check out a
- Command format or an Editor function. Now press Esc to return to the
- Editor screen.
-
- In this Menu Chapter we will use four of the five most common Commands in
- TutorialWriter. They are :
-
- #EF which means Erase Full Screen.
- #T which means put a Title on the screen.
- #W which means Wait until the user presses a key.
- #X which means EXit from the Chapter.
-
- The first time you use #T you have to specify what title to use. After that
- it uses it for the rest of the Chapter unless you change it.
-
- Type in the Commands between the asterisks and be sure to put the # in the
- first column of the line.
-
- *******************************************************
-
- #EF
- #THOW TO WRITE A TUTORIAL
- #W
- #X
-
- *********************************************************
-
- OK. Let's have a look at that. Press F10 to save the file as MYTUT0.CHP.
- Select View Tutorial at the Main Menu and press <Enter> to list the
- Configuration files. Highlight MYTUT and press <Enter>.
-
- Impressive, huh? A blank screen with a title waiting for the User to press
- a key or a Mouse Button. But it's a start.
-
- Select Create/Edit, press <Enter> when you are asked for a filename, highlight
- MYTUT0 and press <Enter> to choose it. You will now be back in the Editor.
-
- Let's add the company logo to the screen. We will use the #AL Command (Art
- Logo) and follow it with 5 lines of text (including blank lines). So the
- Command will be #AL,5 and the 5 lines follow immediately beneath it.
-
- Move the Editor cursor to the # in #W and press <Enter> to create a blank
- line. Move the cursor to the blank line and type in the Logo Command and
- its text.
-
- *****************
-
- #AL,5
- MY COMPANY
-
- presents
-
- HOW TO WRITE A TUTORIAL
-
- *****************
-
- Your screen should now look like this :
-
- #EF
- #THOW TO WRITE A TUTORIAL
- #AL,5
- MY COMPANY
-
- presents
-
- HOW TO WRITE A TUTORIAL
- #WN
- #X
-
- Let's take a look at that. Do you remember how to do that? Just in case you
- have forgotten, here's what to do.
-
- Press F10 to save the file as MYTUT0.CHP. Select View Tutorial at the Main
- Menu and press <Enter> to list the Configuration files. Highlight MYTUT and
- press <Enter>.
-
- (You will be doing this frequently, so try to memorize the sequence.)
-
- Now we can see the tutorial starting to take shape.
-
- Back to the Editor!!
-
- (HINT - Choose Create/Edit, press <Enter> when you are asked for a filename,
- highlight MYTUT0 and press <Enter> to choose it.)
-
- Let's change the color of some of the words by using the Color Commands.
- These Commands start with ~ and are put immediately before the text they
- affect. ~W means White and ~I means Intense, so ~W~I means Intense White
- (yes I know they are reversed, but that's the only way the computer
- understands them!)
-
- Now we'll change the color of HOW TO WRITE A TUTORIAL in the Logo Box. Put
- the cursor on the letter H of HOW and type ~W~I This means change the color
- to Intense White. It should now look like this :
-
- ~W~IHOW TO WRITE A TUTORIAL
-
- Jump out and View that, then come back to the Editor. (You know how to do
- that, don't you? If not, look back a few lines.)
-
- Beginning to look good, don't you think? Of course it's not very useful,
- so we need to create the Menu. It will appear after the User has pressed
- CONTINUE at the Logo Screen, so we have to add the Menu Command after the
- #W. The Menu Command is simple. It is #M plus the name of the menu file.
- And since we decided that this Project was to be called MYTUT, the menu
- file will be MYTUT.MNU. So add the Command #MMYTUT to the screen after
- #W. Put your cursor on the # of #X, press <Enter> to create a blank line,
- move the cursor to that blank line with the Up Arrow key () and type
-
- **************
-
- #MMYTUT
-
- **************
-
- You don't need to specify the .MNU in the filename. #M will automatically
- look for MYTUT.MNU.
-
- Your screen should now look like this.
-
- #EF
- #THOW TO WRITE A TUTORIAL
- #AL,5
- MY COMPANY
-
- presents
-
- ~W~IHOW TO WRITE A TUTORIAL
- #WN
- #MMYTUT
- #X
-
-
- Now press F10 to save the file MYTUT0.CHP. Before we can see what the Menu
- looks like, we must create the Menu File MYTUT.MNU. So now choose Utility
- Programs at the Main Menu. This will bring up the Utilities Menu. Now
- choose Create Menu.
-
- First you will be asked for a file name. Type MYTUT. The Menu Utility will
- automatically give it the extension .MNU.
-
- You will now see the Menu Entry Screen, and it looks confusing. Don't worry
- about that. Move around the various fields, and press F1 for Help at each
- field to see what that field does. For this tutorial we will keep the default
- settings which are currently on the screen but later you can change the look
- of your Menus by changing these values.
-
- ***************************
- In the Screen Title field enter HOW TO WRITE A TUTORIAL
- In Menu title field enter How to Write a Tutorial
- In the menu subtitle field enter Main Menu
- ***************************
-
- Now we need four Chapter names and their associated filenames. The Chapter
- names will appear in the Menu. The associated filename is the file that
- TWTEACH will read when that chapter is selected.
-
- Enter these Chapters and Filenames:
-
- ******************************************
- INTRODUCTION MYTUT1
- DETERMINING THE CONTENT MYTUT2
- INSTRUCTIONAL DESIGN MYTUT3
- DISPLAY SPECIFICATIONS MYTUT4
- ******************************************
-
- Press F10 or the Mouse Right Button to save the information to the file
- MYTUT.MNU. Now we can see what has been created. Jump out and take a look.
- But don't choose anything on your menu except QUIT or you will get an error
- message. We haven't created any of the Chapter files yet so if TWTEACH
- looks for MYTUT1.CHP etc it won't be able to find them.
-
-
- Creating Subchapter 1
- ---------------------
-
- Now let's turn to the SubChapters. Select Create/Edit Chapter at the Main Menu,
- enter the filename MYTUT1 and confirm that it is a new file.
-
- Start with the usual EraseFullScreen, Title, Wait and Exit Commands. Type in:
-
- *********************
-
- #EF
- #TINTRODUCTION
- #W
- #X
-
- **********************
-
- This is the INTRODUCTION Subchapter, and we want the User to be able to
- PageBack. To do this we mark the beginning of every screen, immediately
- before the #EF, with the Page Marker % So put your cursor on the # of #EF,
- press <Enter>, move to the blank line and type %
-
- Here's what you should have on your screen :
-
- %
- #EF
- #TINTRODUCTION
- #W
- #X
-
- When the tutorial is displayed, we want the text to start at column 2 so
- that the screen has a 'margin' of 1 space rather than starting right at the
- very edge of the screen. The Command for this is #C2. That's right - #C means
- column and 2 is the column where you want the text to start. This setting
- will stay in force (at 2 in this instance) until you reset it.
-
- We also want the text to start at row 5 when it is presented. The Command is
- #R5. This does not stay in effect. Everytime a line is written to the screen
- the row number is increased.
-
- These two Commands can be written separately or combined. The combined
- version is #C2,R5 (the # before the R is replaced by a comma). And this is
- the fifth of the 5 most frequent Commands in TutorialWriter. (#EF, #T, #W,
- #X and #Cx,Ry).
-
- So now tell TWTEACH to start presenting text at Column 2, Row 5 and give it
- the text to present. Insert this (by creating a blank line) immediately
- after the #TINTRODUCTION :
-
- **************************************************************************
- #C2,R5
- This Tutorial will provide you, the Expert, with important information
-
- on how to create Tutorials which conform to the high educational standards
-
- set by MY COMPANY.
-
- *************************************************************************
-
- Now you want the some more text presented on the screen, but starting at
- row 12. You don't need to reset the Column because it stays at 2 where you
- set it earlier. Just change the row with #R12 and follow it with the text:
-
- *************************************************************************
-
- #R12
- It will provide a detailed explanation of the recommended methods to be used
-
- to :
-
- ************************************************************************
-
- Now we want to set the cursor at Column 20 on Row 16, write something,
- then move to row 18 and write something, then move to row 20 and write
- something. Remember that since you have set the column at 20, it will always
- start writing there.
-
- Add this to you tutorial immediately below the ' to : '
-
- **************************************
- #C20,R16
- determine the COURSE CONTENT
- #R18
- meet INSTRUCTIONAL DESIGN standards
- #R20
- and conform to DISPLAY SPECIFICATIONS.
- **************************************
-
- Here's what your screen should look like :
-
- %
- #EF
- #TINTRODUCTION
- #C2,R5
- This Tutorial will provide you, the Expert, with important information
-
- on how to create Tutorials which conform to the high educational standards
-
- set by MY COMPANY.
- #R12
- It will provide a detailed explanation of the recommended methods to be used
-
- to :
- #C20,R16
- determine the COURSE CONTENT
- #R18
- meet INSTRUCTIONAL DESIGN standards
- #R20
- and conform to DISPLAY SPECIFICATIONS.
- #W
- #X
-
- Look this over carefully and make sure you understand what all the Commands
- are doing. Then go take a look at what you have created!! When you come back
- to the Editor we will really start getting fancy.
-
- To make the text more interesting, let's highlight the words Tutorial,
- Tutorials and MY COMPANY. Remember you defined the Default Highlight and
- Default Normal Colors in the Configuration file. To use them the Commands
- are ~H and ~N (that's right - ~H for Highlight and ~N for normal)
-
- Move the cursor to the first letter of Tutorial and type ~H Now that the
- color has been set to Highlight, it will have to be reset or everything will
- be highlighted. So move to the end of the word and type ~N to change
- back to Normal. The word should look like this: ~HTutorial~N Do the same
- with Tutorials and MY COMPANY.
-
- Now change the color of the word Expert to Intense Red. Put the cursor on
- the E and type ~R~I Then, of course, you have to reset it with ~N The
- word will look like this: ~R~IExpert~N
-
- The reason for adding the colors AFTER the text has been typed is to
- position it correctly on screen. You will notice that after you insert the
- Inline Commands, the text is pushed off the screen. When it is displayed
- with TWTEACH, the Commands are removed and the text will be positioned on
- screen as it was before the Commands were added.
-
- Go have a look then come back into the Editor.
-
- Now we really move into Overdrive!!
-
- HyperText is where a word or phrase has extra information attached to it
- and that information is displayed if the User highlights the HyperText word
- and presses <Enter> or the Mouse Left Button. To make a word or phrase into
- a HyperText 'Button', you put the symbol | before and after it like this -
- |HyperText|
-
- Let's convert COURSE CONTENT into a HyperText Button. Move the cursor to
- the C in COURSE and type | (that's usually on the same key as \). Then
- move to the space immediately after CONTENT and type | again. And that's it.
- The phrase should look like |COURSE CONTENT|
-
- Now do the same for INSTRUCTIONAL DESIGN and DISPLAY SPECIFICATIONS.
-
- Here's what that portion of your screen should look like:
-
-
- #C20,R16
- determine the |COURSE CONTENT|
- #R18
- meet |INSTRUCTIONAL DESIGN| standards
- #R20
- and conform to |DISPLAY SPECIFICATIONS|.
- #W
-
- Now we have to create the HyperText information. Press F10 to save your
- changes, and go to the Utilities Menu and select HyperText. Enter MYTUT as
- the filename and TWRITER will add the extension .HYP. Now choose Add an Item
- from the HyperText Menu.
-
- For the Button word type
- ***************
-
- COURSE CONTENT
-
- ***************
-
- Note that this must be spelled identically to the word or phrase in your
- tutorial, including the case used. Now for the information you want
- displayed when COURSE CONTENT is selected. The text will be automatically
- formatted to fit in a box wide enough to accommodate the longest line of text.
-
- Type in :
-
- **************************************************
-
- This is the educational material to be presented
- in the Tutorial.
-
- It is determined by establishing Learning Goals
- then identifying the knowledge and information
- which a learner must have to be able to achieve
- these Goals.
-
- **************************************************
-
- Press F10 or Mouse Right Button. Answer Y to Add Another and type the Button
- Word
-
- ********************
-
- INSTRUCTIONAL DESIGN
-
- ********************
-
- then the text
-
- ************************************************
-
- These are the Learning Principles which lead to
- effective assimilation of the material by the
- student.
-
- *************************************************
-
- Press F10 or Mouse Right Button. Answer Y to Add Another and type the Button
- Word
-
- ***********************
-
- DISPLAY SPECIFICATIONS
-
- ***********************
-
- Now type in the text
-
- ********************************************
-
- These ensure that all Tutorials distributed
- within MY COMPANY have similar interfaces
- and style. The students become familiar with
- the interface and do not have to relearn it
- for different Tutorials.
-
- ********************************************
-
-
- Press F10 or Mouse Right Button. Answer N to Add Another then select View at
- the Hypertext Menu to preview the HyperText as the User will see it. Select
- Return to go back to the Utility Menu and then Quit to return to Main Menu.
-
- Have a look at your tutorial now. Move the Highlight (with the Mouse or
- SPACEBAR) to the button words and press <Enter> or Mouse Left Button. Press
- again to remove the message.
-
- Isn't that something!!
-
- Of course, now that we have added HyperText, we will have to tell the User
- how to use it. So we need a Help System.
-
- At the Utilities Menu choose Help System. This is just like the HyperText
- Utility you used a few moments ago. Enter MYTUT as the filename and TWRITER
- will add the extension .HLP. Now choose Add an Item from the Help Menu.
-
- The first field holds the word or phrase that will appear in the Help Menu
- when the Help System is activated. In this field type
-
- **************
-
- Using a Mouse
-
- **************
-
- Move to the first field in the block and enter the text which will appear
- when Using a Mouse is selected. The text will be automatically formatted
- to fit in a box wide enough to accommodate the longest line of text. Type
- in :
-
- ****************************************
-
- To use a Mouse, please load the Mouse
- Driver before running the Tutorial.
-
- ****************************************
-
- Press F10 or the Mouse Right Button. When asked if you want to add another,
- type Y.
-
- Now type :
-
- ***************
-
- Using Hypertext
-
- ***************
-
- in the first field and this text in the block
-
- ***********************************************
-
- HyperText Buttons show up on the screen in
- Inverse Video (Black on Grey). To activate
- them move the highlight (White on Red) to the
- Button using the SPACE BAR, Mouse or Arrow keys.
- Then press the ENTER key or Mouse Left Button.
- Press Esc or Mouse Button to remove message.
-
- ************************************************
-
- Press F10 or the Mouse Right Button. When asked if you want to add another,
- type N. Select View at the Help Menu to preview how the Help System will look
- to the User. The select Return to exit the Help System Utility.
-
- Now that we have created the Help System, we have to make it available
- to the User. Go back to the Editor and load MYTUT1. Then move your cursor
- to the #W and add the letter H to it. The Command will now be #WH
-
- Press F10 to save the changes and go View your tutorial. You will notice
- that HELP is now available on the Command line beside CONTINUE and QUIT.
- Highlight HELP, press <Enter> and the Help Menu will appear. Highlight an
- item and press <Enter> and the information will be displayed. Press <Enter>
- again to remove it. And of course it works with a Mouse too!
-
- Now we want to add the next 'page' to this Chapter. Load MYTUT1 into the
- Editor again and create a blank line between the #WH and the #X Commands.
-
- Now we'll enter the usual commands - #EF, #T, #W but this time there are
- slight differences. Since we are using PageBack, we put the Page marker
- before the #EF; since we have already stated the title we don't have to
- repeat it; since we have set the column at 20 on the last screen we need to
- reset it with #C2; and we have a Help System so we need to add H to the #W.
-
- Finally, we want to activate the PageBack. Do this by adding ,P to the #WH
- making it #WH,P. (By the way, it could also be #WP,H The order of the letters
- after #W doesn't matter, but if there is more than one letter being added,
- they must be separated by commas).
-
- Here's what you type
-
- ***************
-
- %
- #EF
- #T
- #C2
- #WH,P
-
- ***************
-
- You don't need an extra #X here, since there is only one of these in each
- Chapter. And be sure to put these Commands before the #X. Nothing is read
- after TWTEACH reads a #X. It just stops right there.
-
- Now we'll put a Remember Box on screen. The Command is #AR. We want the text
- to be centered so we add ,1 (#AR,1). And we will have three lines of text
- so we add on ,3 (#AR,1,3) The text follows immediately below the Command.
-
- So immediately after the #C2 and before the #WH,P type in
-
- *********************************
-
- #AR,1,3
- In MY COMPANY
- a good Tutorial
- is a STANDARD Tutorial.
-
- *********************************
-
- You can View that if you like. Just come back soon to the Editor. We have
- more work to do.
-
- If you viewed it you would have noticed that the default colors used by the
- Remember Box are Intense White on Black. So if we want to change the color
- of MY COMPANY to Intense Yellow (~Y~I) then we would have to reset the
- color back to Intense White (~W~I) and not to ~N because ~N has a Blue
- background.
-
- Now let's change the color of STANDARD to Intense Yellow on a Red background.
- If you refer to the Quick Reference you'll see that the Command for this is
- ~Y~I~r. The lower case letters signify background colors. To reset this
- Command back to the Remember Box default we use ~W~I~z which means Intense
- White on a Black background (I know z doesn't mnemonically represent Black
- but b was used up for Blue. Sorry! Think of it as zero color.)
-
- Here's what your screen should show after you make these changes :
-
- ************************************
-
- %
- #EF
- #T
- #C2
- #AR,1,3
- In ~Y~IMY COMPANY~W~I
- a good Tutorial
- is a ~Y~I~rSTANDARD~W~I~z Tutorial.
- #WH,P
-
- ************************************
-
- Finally, we'll ask a Quick Question and end the INTRODUCTION Chapter.
-
- The Quick Question will be in an Overlay Box which means it appears on
- top of the existing screen so we don't need the #EF Command. We just
- use the #QQ,B Command. But we do want the User to see the Remember Box
- so we put the Quick Question Command after the #WH,P. When the User
- CONTINUES after the Remember Box, the question will appear.
-
- The Quick Question has three lines for the question so the Command will be
- #QQ,B,3. The three text lines are placed immediately below the Command. The
- line below the last text line contains the Answer you want to present to the
- User after the question has been attempted. And the next line contains the
- matches. If TWTEACH finds any of these in the User's response, the question
- will have been answered correctly.
-
- You will also need to include another #WH,P to hold the screen after an
- answer has been attempted, to allow the User to PageBack. If this is not
- there, TWTEACH will next read the #X and return to the Menu.
-
- Here's what you type after the #WH,P and BEFORE the #X
-
- ************************************************
-
- #QQ,B,3
- When a Tutorial is written to the standards
- desired by MY COMPANY, it meets the required
- DISPLAY --------. What is the missing word?
- SPECIFICATIONS
- specification,specif,ecifica,standard
- #WH,P
-
- ************************************************
-
- As a check, here's what the complete Chapter should look like :
-
- %
- #EF
- #TINTRODUCTION
- #C2,R5
- This ~HTutorial~N will provide you, the ~R~IExpert~N, with important information
-
- on how to create ~HTutorials~N which conform to the high educational standards
-
- set by ~HMY COMPANY~N.
- #R12
- It will provide a detailed explanation of the recommended methods to be used
-
- to :
- #C20,R16
- determine the |COURSE CONTENT|
- #R18
- meet |INSTRUCTIONAL DESIGN| standards
- #R20
- and conform to |DISPLAY SPECIFICATIONS|.
- #WH
- %
- #EF
- #T
- #C2
- #AR,1,3
- In ~Y~IMY COMPANY~W~I
- a good Tutorial
- is a ~Y~I~rSTANDARD~W~I~z Tutorial.
- #WH,P
- #QQ,B,3
- When a Tutorial is written to the standards
- desired by MY COMPANY, it meets the required
- DISPLAY --------. What is the missing word?
- SPECIFICATIONS
- specification,specif,ecifica,standard
- #WH,P
- #X
-
-
- Read through it carefully and make sure that you know what every Command
- is doing. This is important, because we will be using the same Commands
- over and over again in the Chapters which folllow.
-
- Now press F10 to save the file to MYTUT1.CHP.
-
- You have just created a Chapter with a Help System, HyperText and Paging
- Back plus a Quick Question and some Art. You should be proud of yourself!!
- Go have a look at it and be sure to try out all the features!!
-
-
- Creating Subchapter 2
- ---------------------
-
- In this Chapter we will give some information then present a Quiz for the
- student to answer.
-
- PageBack will be enabled and the Help System, which is global to the
- tutorial, will also be available. Begin in the usual way by selecting
- Create/Edit Chapter. Enter MYTUT2 as the file name and confirm that it is
- a new Chapter. Then mark the page, clear the screen, put the title on,
- set the margin and first row, wait for the User response and exit the Chapter.
-
- *************************
- %
- #EF
- #TDETERMINING THE CONTENT
- #C2,R5
- #WH
- #X
- *************************
-
- Notice that we are using #WH and not #WH,P. That is because this is the
- first screen so you cannot PageBack anywhere.
-
- Now we'll put the Huge Robot on screen with centered text (#AH,1). There
- will be six lines of text in the box so the full Command will be #AH,1,6
- As always, the text is immediately below the Command.
-
- Create a blank line before #WH and type in :
-
- *********************************
- #AH,1,6
- DESIGNING A TUTORIAL STARTS WITH
- DEFINING LEARNING GOALS.
-
- THEY DESCRIBE WHAT THE STUDENT
- WILL BE ABLE TO DO AFTER THE
- TUTORIAL HAS BEEN COMPLETED.
- *********************************
-
- Now the next screen. Same again, really, but with five lines of text. So
- immediately AFTER the #WH type in :
-
- **********************************
- %
- #EF
- #T
- #AH,1,5
- THE CONTENT OF A TUTORIAL IS THE
- KNOWLEDGE, SKILLS AND INFORMATION
- A STUDENT NEEDS TO HAVE IN ORDER
- TO PERFORM THE ACTIONS DESCRIBED
- IN THE LEARNING GOALS.
- #WH,P
- **********************************
-
- And this time we use #WH,P which enables PageBack.
-
- Just as a check, here's what the full Chapter should look like :
-
- %
- #EF
- #TDETERMINING THE CONTENT
- #C2,R5
- #AH,1,6
- DESIGNING A TUTORIAL STARTS WITH
- DEFINING LEARNING GOALS.
-
- THEY DESCRIBE WHAT THE STUDENT
- WILL BE ABLE TO DO AFTER THE
- TUTORIAL HAS BEEN COMPLETED.
- #WH
- %
- #EF
- #T
- #AH,1,5
- THE CONTENT OF A TUTORIAL IS THE
- KNOWLEDGE, SKILLS AND INFORMATION
- A STUDENT NEEDS TO HAVE IN ORDER
- TO PERFORM THE ACTIONS DESCRIBED
- IN THE LEARNING GOALS.
- #WH,P
- #X
-
-
- Press F10 to save it, then go give it a try. But come back to the Editor to
- do more work on MYTUT2.
-
- The third screen will be a Quiz. It will be created by the Quiz Utility and
- stored in a file called MYTUT1 (just in case there will be more, the 1 has
- been added). The QuizTest Command #QT,Q,MYTUT1 says it is a Quiz (Q) and
- that tells TWTEACH that the file name MYTUT1 will have a .QIZ extension.
- #WH,P follows the Quiz Command to allow PageBack after the Quiz has been
- taken.
-
- Here's what you type in, immediately before the #X
-
- **************
-
- %
- #EF
- #T
- #QT,Q,MYTUT1
- #WH,P
-
- *************
-
- Save the file and select Utility Programs at the Main Menu. Now select Quizzes
- at the Utility Menu and choose the Create option.
-
- The Quiz Entry Screen will be presented. Press F1 on any entry field for an
- explanation of what should be entered. Type
-
- As the Quiz Title type :
-
- ****************
-
- TUTORIAL WRITING
-
- *****************
-
- Then for the filename type
-
- *******
-
- MYTUT1
-
- *******
-
- Text entered for the Quiz Question will be centered on screen according to
- the longest text line. For the Quiz Question type
-
- ********************************
-
- Match the Questions and Answers.
-
- ********************************
-
- Enter 4 as the Number of Questions and 2 as the Difficulty Level. Press F1
- while on this field to see what Difficulty Level means. Now type in these
- Questions and Answers:
-
- *************************************************************************
-
- What ensures standard Tutorials? Using the Display Specifications
- How is Tutorial Content determined? By analyzing Learning Goals
- What is the design starting point? Determining Learning Goals
- What is the purpose of Tutorials? To transfer knowledge and skills
-
- *************************************************************************
-
- Press F10 to leave the Entry Screen. The next screen shows the Default
- Comments which will appear after the Quiz is taken, depending on the score.
- We could just press F10 to accept these but we are going to do something
- different. We are going to add a Voice Message!
-
- To play a Voice Message the Command is #Vmessagename. We will have to create
- the file 'messagename' using the Voice Utility, but that comes later. For
- the moment let's agree that the 'messagename' will be MYTUT1 (the 1 is in case
- you decide to add more later) and the Voice Utility will append the extension
- .VOI
-
- So in the Comments field which says 'Fantastic!!!' type in
-
- ****************
-
- #VMYTUT1
-
- ***************
-
- Then press F10 to save the Quiz.
-
- DO NOT VIEW THE QUIZ NOW! If you try, the #V Command will not be able to find
- MYTUT1.VOI. We must now create that file.
-
- Choose Return at the Quiz Menu and Voice Files at the Utilities Menu.
-
- Select Create a Voice File and a list of phrases will be displayed. Highlight
- one of them and press <Enter>. A second Menu will appear. Choose Test Sound
- to hear the highlighted phrase. Then select Choose Another to go back to the
- phrases.
-
- This time highlight 'That was fantastic' and press <Enter>. Now choose Add
- A Phrase (OK you can Test it if you want!) and your selected phrase will
- appear on screen. Now select Choose Another, highlight 'You're a Genius'
- and Add A Phrase. Now Test Your Phrase. And finally Save Your Phrase. When
- asked for a filename, type in MYTUT1, as we agreed (we did, didn't we?).
-
- Press F10 to get back to the Voice Menu and Return to go to the Utilities
- Menu. If you like, you can select Quiz, and choose View Quiz. Highlight
- MYTUT1 and answer the Quiz. Be sure to get it right so you can hear the
- Voice Message.
-
- That's the end of SubChapter 2. View your Tutorial and give yourself a
- pat on the back. You now have created a Multi-Media tutorial. And if
- you had typed #P (Play) instead of #V (Voice) you could have written a
- complete tune with the Music Utility and it would play when the Quiz
- was answered.
-
- By the way, if you take the Quiz a second time (or more), the answers
- will be in a different order. TWTEACH always displays the answers in
- Random order.
-
- Creating Subchapter 3
- ---------------------
-
- In this chapter we will create a Branching Test. In a Branching Test, when
- the wrong answer is selected, the student is given remedial instruction and
- returned to the question to try again. We will also use some highlighting
- tricks to make the text more interesting and introduce the pop-up window.
-
- Start as usual by selecting Create/Edit Chapter, entering MYTUT3 as the
- file name and confirming that it is a new Chapter. Then mark the page,
- clear the screen and put the title on. Position the Cursor, add the Wait
- and Exit Commands. This should be almost second nature by now.
-
- Here's what you type :
-
- **********************************************************************
- %
- #EF
- #TINSTRUCTIONAL DESIGN
- #C2,R5
- #WH
- #X
- *************************************************************************
-
- Now we want to type in some text, but we want it to appear bit at a time.
- So we use the Command #Dn to delay the printing for n seconds. And for
- emphasis we will also use the ~K Command which writes to the screen with
- a clicking sound, and ~k to switch that sound off.
-
- Here's what you type between the #C2,R5 and the #WH :
-
- *************************************************************************
- MY COMPANY believes that learning can be enhanced by the proper use of
-
- Instructional Design techniques.
- #D1
- #C2,R11
- ~KEach Tutorial should consist of one or more Topics.~k
-
- #D1
- ~KEach Topic should have a Chapter to itself.~k
-
- #D1
- ~KThe Topic should be sub-divided into Sections within the Chapter.~k
-
- #D1
- ~KEach Section should consist of Instructional Material followed by a Quiz or
-
- Test of the material presented.~k
-
- #D1
- ~KThe student should be actively involved in the learning process through the
-
- use of Questions.~k
- ***************************************************************************
-
- Look carefully at what you have typed and make sure you understand what the
- Commands are doing. In summary, the #D1 delays printing for 1 second, the
- ~K starts the clicking and the ~k stops it. The #C2,R11 repositions where
- the text will be printed.
-
- Something to notice is that the #D1 Command does not create a space between
- rows. None of the # Commands do. TWTEACH does not increase the row number
- when it reads a # Command. So you must leave an empty line to create the
- spacing.
-
- We'll drive the message home on the next screen by putting it into a
- Pointer Box with the #AP Command. As always, first mark the page then clear
- the screen and put on the Title ( you don't have to supply the title - TWTEACH
- will use the one from the last screen ). Now call up the Pointer Box with
- centered text and three lines of text. That's the Command #AP,1,3. The text
- lines, including a blank line, follow immediately below the Command. Then
- hold the screen and enable the Help System and PageBack with #WH,P.
-
- Here's what you type (Yes, after the #WH and before the #X ) :
-
- *************************************
-
- %
- #EF
- #T
- #AP,1,3
- ALWAYS KEEP THE STUDENT INVOLVED
-
- BY ASKING RELEVANT QUESTIONS!
- #WH,P
-
- *********************************
-
- Now we'll put a pop-up window on screen. This will appear on top of the
- Pointer Box as an overlay, so we will not clear the screen. Nor will we use a
- PageMarker. Since the pop-up window is used in conjunction with the previous
- screen, we do not want to PageBack to the pop-up window itself but to the
- previous screen. And it has already been marked.
-
- Here's the Pop-Up Window Command we are going to use
-
- #BO,50,4,75,6,7,1,1,1,14,4
-
- Doesn't that look horrendous!!!. It is the most complicated Command in
- TutorialWriter, but if you break it into pieces, it is really quite simple.
- All the numbers are explained in the Quick Reference. Have a look at that
- while I explain the various numbers. And remember that this Command and all
- the others are explained in GREAT detail in the Commands Tutorial.
-
- #BO,50,4,75,6,7,1,1,1,14,4
-
- #BO, says This is an Overlay Box
- 50,4, says Start at Column 50 on Row 4
- 75,6, says End at Column 75 on Row 6
- 7, says Use a double border with a dropped shadow
- 1, says Center the Text ( 0 is leftjustify )
- 1, says Explode on Screen ( 0 is appear fully drawn )
- 1, says Read one line of Text
- 14, says Use yellow for Text color
- 4 says Use red for Background color
-
-
- And the line(s) of text follow immediately below the Command.
-
- Here's what you type (and remember the #WH,P to hold the screen and activate
- the Help System and PageBack)
-
- *****************************
-
- #BO,50,4,75,6,7,1,1,1,14,4
- THIS IS IMPORTANT
- #WH,P
-
- *****************************
-
- Press F10 to save and go have a look at that. By the way, these Overlays
- stay on screen for 60 seconds or until a key or Mouse Button is pressed.
-
-
- Next we want to create a Branching Multiple Choice Test. This involves a
- number of Commands and Markers, but if we take it bit at a time, it will be
- simple.
-
- Here's the overview of the Commands. A Branching Test starts with the
- marker @Qn. The @ must be in the first column of a line, and the n is a
- number between 0 and 9. A Branching Test ends at the marker @Cn which
- means Continue the Tutorial. The n in @Cn must agree with the n in @Qn.
- It's like a pair of parentheses.
-
- So we start our Branching Test 0 by typing :
-
- *******************
- @Q0
- @C0
- *******************
-
- Immediately following the @Q0 we need to set up the Question screen and
- show the answers available to choose from.
-
- This is similar to the standard screen you have been creating. Clear the
- screen, put on the title, position the cursor and type in the text between
- the @Q0 and the @C0
-
- *****************************************************
-
- #EF
- #TTEST YOUR UNDERSTANDING
- #C2,R5
- How should the student be kept actively involved in the learning process?
-
- **************************************************************************
-
- Now instead of ending the screen with a #W Command, we use the #QM,A Command
- which meams Quiz Multiple Answers. We follow the #QM,A with the Question
- Number, #QM,A,0 and then with the number of answers we will supply #QM,A,0,4
-
- And the answers are one line each and follow immediately below the Command.
-
- Type this in :
-
- *****************************
-
- #QM,A,0,4
- By using pop-up windows
- By using fancy screen formatting
- By asking relevant Questions
- By sending progress reports to the supervisor
-
- ************************************************
-
- Now we must prepare the screens for display when an answer is chosen.
- Again it's like parentheses. Each answer starts with @n and n is from 1
- to 6 depending on how many answers you have provided. In this case it is
- four.
-
- The wrong answers end with #QM,L,n which means Loop back to question @Qn.
- In our case, answers 1, 2, and 4 are wrong so these will be in this format :
- @1
- #QM,L,0
-
- Answer 3 is correct so it ends with #QM,C,n which means jump to marker @Cn
- and continue.
-
- So here's what you type BEFORE the marker @C0 :
-
- **************************
-
- @1
- #QM,L,0
- @2
- #QM,L,0
- @3
- #QM,C,0
- @4
- #QM,L,0
-
- ******************************
-
- Here's what it looks like so far:
-
- @Q0
- #EF
- #TTEST YOUR UNDERSTANDING
- #C2,R5
- How should the student be kept actively involved in the learning process?
- #QM,A,0,4
- By using pop-up windows
- By using fancy screen formatting
- By asking relevant Questions
- By sending progress reports to the supervisor
- @1
- #QM,L,0
- @2
- #QM,L,0
- @3
- #QM,C,0
- @4
- #QM,L,0
- @C0
-
- Study this carefully.
-
- The Question starts at @Q0 and ends at #C0.
-
- It has a question presentation screen which ends by offering 4 answers to
- choose from.
-
- If Answer1 is chosen it will jump to @1 then loop back to @Q0 and present the
- question screen and the answers over again.
-
- Same with Answer2 and Answer4.
-
- If Answer3 is chosen it will jump to @# then jump forward to @C0 and continue
- the tutorial.
-
- The answers must be entered in order from @1 to maximum @6, but any one
- of them can be the correct answer, because when it is chosen TWTEACH jumps
- over all the others to @Cn
-
- Now let's fill in the answers. These are just plain screens like all the
- others you have created. So they need a #EF, #T, #Cx,Ry and a #W plus of
- course some text between the #Cx,Ry and the #W
-
- So between @1 and its #QM,L,0 type in :
- **************************************************************************
- #EF
- #T
- #C2,R10
- Pop-up windows can make the learning material more interesting, but there
-
- is a surer way of maintaining involvement. Try again.
- #WH,N
- **************************************************************************
-
- Note the #W Command. There is no PageBack, because you cannot PageBack in
- the middle of a Branching Question but an N has been added. This means
- NO QUIT OPTION. So CONTINUE and HELP will be the only choices available
- to the User.
-
- And it's the same for Answers 2 and 4.
-
- So between @2 and its #QM,L,0 type :
-
- ***********************************************
-
- #EF
- #T
- #C2,R10
- Fancy formatting can make the learning material more interesting, but there
-
- is a surer way of maintaining involvement. Try again.
- #WH,N
-
- ***************************************************
-
- And between @4 and its #QM,L,0 type :
-
- *******************************************************
-
- #EF
- #T
- #C2,R10
- Do you really think that would work? Think about it then try again. One
-
- more wrong answer and it will go in my progress report to your supervisor.
- #WH,N
-
- ********************************************************
-
- That's all the wrong answers taken care of. Now for Answer 3, the correct
- one. Only one small change here. The Command #NE has been added. This is
- a sound (or Noise) Command, the Encouraging Noise, to reward the User for
- getting the correct answer.
-
- Between @3 and its #QM,C,0 Command type :
-
- ****************************************
-
- #EF
- #T
- #C2,R10
- Yes, that's right!! You have obviously been paying attention.
- #NE
- #WH,N
-
- ******************************************
-
- And finally, just to finish the Chapter off and to allow the User to
- PageBack if he wants, add this between the @C0 and the #X :
-
- *******************************************************
-
- %
- #EF
- #TINSTRUCTIONAL DESIGN
- #C2,R10
- This is the end of Chapter 3 - Instructional Design
- #WH,P
-
- ***********************************************************
-
-
- NOTE : do not use a a Page Marker at the start of a Branching Test
- otherwise when you finish the test and PageBack, you will return to the
- test and be caught in a loop. And put the @Qn marker before the #EF, so
- that it does not appear on the screen.
-
-
- The page marker is used on this screen in order to activate the last one.
- Two page markers have already been used, so TWTEACH has a count of 2. When
- PageBack is used, TWTEACH subtracts one from its total and jumps to that point.
- If we use PageBack here without marking this screen, TWTEACH will jump back to
- marker 1 which is the start of the Chapter.
-
- We also have to redeclare the Chapter title because it was changed for the
- test. Use #WH,P to hold the screen and to allow PageBack. And finally, end
-
-
- Well, that's it. A Branching Test with four answers. Here's the full
- thing so you can study it.
-
- %
- #EF
- #TINSTRUCTIONAL DESIGN
- #C2,R5
- MY COMPANY believes that learning can be enhanced by the proper use of
-
- Instructional Design techniques.
- #D1
- #C2,R11
- ~KEach Tutorial should consist of one or more Topics.~k
-
- #D1
- ~KEach Topic should have a Chapter to itself.~k
-
- #D1
- ~KThe Topic should be sub-divided into Sections within the Chapter.~k
-
- #D1
- ~KEach Section should consist of Instructional Material followed by a Quiz or
-
- Test of the material presented.~k
-
- #D1
- ~KThe student should be actively involved in the learning process through the
-
- use of Questions.~k
- #WH
- %
- #EF
- #T
- #AP,1,3
- ALWAYS KEEP THE STUDENT INVOLVED
-
- BY ASKING RELEVANT QUESTIONS!
- #WH,P
- #BO,50,4,75,6,7,1,1,1,14,4
- THIS IS IMPORTANT
- #WH,P
- @Q0
- #EF
- #TTEST YOUR UNDERSTANDING
- #C2,R5
- How should the student be kept actively involved in the learning process?
- #QM,A,0,4
- By using pop-up windows
- By using fancy screen formatting
- By asking relevant Questions
- By sending progress reports to the supervisor
- @1
- #EF
- #T
- #C2,R10
- Pop-up windows can make the learning material more interesting, but there
-
- is a surer way of maintaining involvement. Try again.
- #WH,N
- #QM,L,0
- @2
- #EF
- #T
- #C2,R10
- Fancy formatting can make the learning material more interesting, but there
-
- is a surer way of maintaining involvement. Try again.
- #WH,N
- #QM,L,0
-
- @3
- #EF
- #T
- #C2,R10
- Yes, that's right!! You have obviously been paying attention.
- #NE
- #WH,N
- #QM,C,0
- @4
- #EF
- #T
- #C2,R10
- Do you really think that would work? Think about it then try again. One
-
- more wrong answer and it will go in my progress report to your supervisor.
- #WH,N
- #QM,L,0
- @C0
- %
- #EF
- #TINSTRUCTIONAL DESIGN
- #C2,R10
- This is the end of Chapter 3 - Instructional Design
- #WH,P
- #X
-
- Make sure you know what each Command is doing then press F10 and go try it
- out. You'll be surprised at what you have created!!
-
- Creating Subchapter 4
- ---------------------
-
- In this final Chapter we will use the TWSNAP Utility to take a snap-shot of
- a screen, then we'll put HypertText Buttons on that screen.
-
- The first step is to take the snap-shot. We'll use the Logo screen from the
- Menu Chapter of our tutorial as the screen to be snapped. Here's how to do
- it. Choose Quit at the Main Menu to exit from the TWRITER program. Now
- type TWSNAP at the DOS prompt and TWSNAP will load into memory.
-
- Next, call up the tutorial by typing TWTEACH MYTUT. When the MYCOMPANY
- logo is on screen, hold down the Alt key and press S ( Alt-S activates
- TWSNAP ). TWSNAP will store the screen image in the current directory in a
- file called TWSNAP.000. Move to the tutorial Menu and select QUIT to
- return to DOS. Now type TWSNAP and the program will remove itself from
- memory.
-
- Type TWRITER and enter the Integrated Development Environment. Go to the
- Utilities Menu and choose TextScreen. Enter MYTUT as the Screen file name.
- (TWRITER will automatically add the extension .SCR). Choose Add a Screen,
- press F1 to bring up the name of the snap-shot file ( TWSNAP.000 ) and press
- ENTER to choose it.
-
- Then give it the Identifier name MYLOGO. This is the name we will use in
- the Chapter to call up that screen. Move off the Identifier Name field and
- press F10 to save the file. Select View Screen to check it then return to
- the Main Menu.
-
- Choose Create/Edit Chapter and enter MYTUT4 as the file name. Mark the
- page, clear the screen, put on the title and set the cursor. Then type in
- the text.
-
- *************************************************************************
- %
- #EF
- #TDISPLAY SPECIFICATIONS
- #C2,R7
- Using standards in the creation of Tutorials is important. No matter what
-
- Tutorial is being taken, the student should feel familiar with the format
-
- and presentation style. There should be no need to learn how to deal with
-
- a different interface each time a Tutorial is taken.
- #C2,R17
- Each Tutorial should start with the Company Logo and the colors and style
-
- should be constant.
- #WN
- **************************************************************************
-
- Highlight the words Tutorials and Tutorial by moving to the initial T and
- typing ~H. Remember to type ~N at the end of the word! ( ~HTutorial~N ).
- Now mark the next page and call the saved screen with #GT,mylogo. Clear
- the bottom line of the saved screen ( #EL,25) and write the HyperText
- Buttons to the screen, positioning them with the Cursor Control Command.
- Hold the screen with #WH,P which allows PageBack and Help in addition to
- activating the HyperText Buttons. And finally, of course, end the Chapter
- with #X.
-
- ********************
- %
- #GT,mylogo
- #EL,25
- #C2,R5
- |BACKGROUND COLOR|
- #C5,R12
- |BORDER COLOR|
- #C50,R12
- |TEXT|
- #WH,P
- #X
- ********************
-
- Before we can test this Chapter, the HyperText information must be entered.
- Select Utility Menu then HyperText. The HyperText file name is MYTUT. Add
- the three Buttons to the file. Press F10 after each entry and re-choose
- the Add option.
-
- ****************************
- BACKGROUND COLOR
-
- The Logo is presented on
-
- a Black Background.
- ****************************
-
- ***********************
- BORDER COLOR
-
- The Logo border should
-
- be in Yellow.
- **********************
-
- *********************
- TEXT
-
- The Tutorial title should
-
- be in White. 'MY COMPANY'
-
- and 'presents' are in Yellow.
- *********************
-
- Return to the Main Menu, select View Chapter and choose MYTUT as the
- Configuration file name. Now you can test the full tutorial!!
-
-
-
- Making the Distribution Diskette
- --------------------------------
-
- The tutorial is now ready for distribution to your Experts. The
- distribution diskette will need the following files :
-
- TWTEACH.EXE
- MYTUT.CNF
- MYTUT.HLP
- MYTUT.HYP
- MYTUT.SCR
- MYTUT.MNU
- MYTUT1.QIZ
- MYTUT1.VOI
- MYTUT0.CHP
- MYTUT1.CHP
- MYTUT2.CHP
- MYTUT3.CHP
- MYTUT4.CHP
-
- To run the tutorial, the end user types TWTEACH MYTUT. If you prefer, you
- can put this line in a batch file. Then the batch file can be given a more
- meaningful name, like GO.BAT or CBT.BAT.
-